The next step

Currently underway is a full-scale 2D top-down game environment developed in Unity and FMOD. This project builds on my existing work and is designed to further develop my creative process, problem-solving, and adaptability, while advancing my skills in interactive audio systems, middleware workflows, and real-time implementation within a more complex game pipeline. See below for more.

Biomes

This will have multiple different biome location and attached adaptive music scores reflecting visual work and game states.

Characters

This pack contains over 100 characters all with different animations, sound effects and behaviours.

Locations

Multiple different locations and transitions all with different dynamic adaptive audio systems and ambiences.

Photo Gallery

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DayZ Frostline Trailer – Sound Redesign